1. THE GAME
The game shall be played between two teams of 7 players, with a minimum of 5, on a rectangular field, 35 yards, by 70 yards plus end zones, and with an official football.
2. TOUCHING
Touching is the placing
of two hands at the same time anywhere on an opponent with the ball.
PUSHING, STRIKING AND
SLAPPING ARE NOT PERMITTED. Defensive player announces the tag and the
point of a tag for the position. THAT"S IT!!! NO ARGUEMENTS!!!
3. BLOCKING
UNLESS OTHERWISE AGREED
UPON BY BOTH TEAMS, THERE IS NO BLOCKING
ALLOWED. When blocking
occurs, play stops. There is a loss of a down and the ball returns to
the line of scrimmage.
4. PASS RUSHING
One of the defenders
must count. No defender may rush until after the count is over. The count
shall be, "one-mississippi,
two mississippi ..." up to five-mississippi.
5. NO PUNTING
6. NO KICKOFFS - All series start from the designated line.
7. LATERAL PASSES ARE ALLOWED
8. FLOATING SCRIMMAGE LINE
1. Start from the designated
line.
2. Play from the spot
of touch.
3. Play from the spot
where incomplete pass was thrown.
9. DOWNS AND SERIES OF DOWNS
A team in possession
of the ball shall have 5 consecutive downs to score. Any down may be
repeated if provided
for in the rules. On the fifth down the offensive team can decide to go
for the touchdown or rule the ball over to the other team at the opposing
team's designated scrimmage line. If a team fails to score a touchdown
on the fifth down, possession is forfeited at the line of scrimmage. NOTE:
A team has 30 seconds from the time the ball is marked to put the ball
back in play. Failure to comply will result in a five yard delay of game
penalty.
10. ELIGIBLE RECEIVERS
All players of both teams are eligible pass receivers. An offensive player who leaves the field of play loses his eligibility, but may regain it again after he returns to the field of play. NOTE: Two feet in for a pass reception.
11. DEAD BALL
A live ball is dead as a result of the following acts:
1. When a runner is declared
"touched."
2. Anytime the ball
touches the ground.
3. When the ball is
thrown or carried out of bounds.
4. After a touchdown
or safety.
12. PLAYING TIME
The game shall start
no later than the designated time. The game shall consist of two 15 minute
halves. Each team will
be given one time out per half.
13. SUBSTITUTION - Substitution for any or all players may occur only between downs.
14. SCORING
Touchdown 6 points
Safety 2 points
Forfeited game 1 - 0
Penetration (tie) 1
point
15. TIE GAME
When the game ends in a tie score, the captain winning the toss shall have the option of putting the ball in play by scrimmage. Each team is to have 4 consecutive downs. The team scoring the greatest number of points in their respective series of downs shall be declared the winner. If there has been no score made by either team during the series of downs, then the team that has gained deepest penetration towards the goal line shall be declared the winner. NOTE: If, at the end of this period, the score is tied or no penetration is made, the tie score shall remain in effect. All rules remain the same except the ball does not change hands. (i.e. interceptions are downs only.)
16. SUMMARY OF PENALTIES: YARDAGE PACED OFF
When the measurement spot for a 15 yard penalty or a 5 yard penalty is too close to the goal line of the offender and cannot be carefully measured, then, where appropriate, measurement is reduced to 1/2 the distance to the goal line.
LOSS OF 5 YARDS
1. Delay of game or
illegal substitution.
2. Interference with
opponent or ball before snap is made.
3. False start or any
illegal act by the snapper.
4. Offside.
5. Less than three players
on offensive at the snap.
LOSS OF 15 YARDS
1. Delaying start of
the game and the second half.
2. Interference is called
when:
a. one player face guards
the other player.
b. contact between offensive
and defensive players occurs. Holding will be considered interference.
If the defense is guilty of interference, the offense:
i) receives the ball
at the place of infraction.
ii) is credited for
completing the pass.
iii) receives another
down, if 6th down.
If the offense is guilty
of interference the ball returns to the original line of scrimmage and
the offense loses a down.
FORFEITURE OF GAME
This is not a penalty
but and edict of the supervisor. Failure to play within 2 minutes when
ordered by the supervisor
or repeatedly committing fouls to delay the game. Illegal participation
by any team shall result
in a forfeit of that game.
NOTE: The information on these pages is considered to be fundamentally essential for the conduct of the intramural football games. Any items or instances not covered in this form should be referred to the Official National Touch Football Rules on file in the Intramural Office.
Supervisors will not and cannot make judgment call about specific plays. The responsibility of the supervisor is to interpret and dissimulate the rules of intramural football.
The supervisor
may at any time ask a player to leave the intramural fields for unsportsmanlike
conduct. Failure to comply within 1 minute will result in his team's forfeiture
of the game.
Revised 12/8/98