NOTE: The information on these pages is considered fundamentally essential for the conduct of the intramural ultimate games. Any items or instances not covered in this form should be referred to the Ultimate Players Association or Rice University's Intramural Program.
LEAGUES
Open-any combination
of males or females my participate
Co-Rec-at least 2 females
on the playing surface at all times
ULTIMATE DETAILS
Each team should field 7 players on each point, but 6 is allowed to avoid a forfeit. Players may only play on one team per league, otherwise they will subject both teams to forfeit all games if found violating this rule. The regulation field size is 70 by 40 yards, with the track (Fauver) as end zones.
EQUIPMENT
Players are advised to wear tennis shoes or turf shoes (no cleats please). The plastic flying disc will be supplied, but if both teams agree, the game may be played with one offered by a player.
TIME
Although Ultimate is
usually played to points, not time, due to our always present time limits
on usage of the fields and other games, we must limit games to two 15 minute
halves, with a 5 minute break.
Play shall be non-stop,
except for after a score. Each team receives one time-out per half.
Unlimited substitutions
may be made between points. Overtime will occur only in the play-offs,
and will be 5 minutes.
THE GAME (RULES):
-The game is basically
self-officiated, so fair play and sportsmanship are stressed. It is a non-contact
sport. Competitive play is encouraged!
-Players advance the
disc through a series of passes in any direction, but players who catch
the disc may not run with the disc. The "thrower" must have one pivot foot
planted, and the defender, or "marker," counts to 10 for the stall count.
Once ten seconds has passed and the offensive player has not thrown the
disc, the other team gains possession at that spot. The disc may fly in
and out of bounds.
-Change of possession
also occurs when a pass is not completed (out of bounds and not in the
air, dropped, blocked, interception), and the defense immediately gains
possession of the disc.
-To initiate play, the
teams line up on the front of their respective end-zones, and the defense
throws the disc to the offense.
-Defensive players may
guard the offense, but only one at a time.
-There is not contact,
as said before, and when a foul or violation occurs, the play resumes as
if possession were retained. Fouls and violations include picks, screens,
traveling and can be identified by the participants. Disputed calls are
redone.
-Scores are one point.