{"id":296922,"date":"2018-02-13T13:13:00","date_gmt":"2018-02-13T18:13:00","guid":{"rendered":"http:\/\/www.rochester.edu\/newscenter\/?p=296922"},"modified":"2018-07-26T15:07:33","modified_gmt":"2018-07-26T19:07:33","slug":"intersections-app-combines-virtual-reality-personalized-psychotherapy-cognitive-behavioral-therapy-296922","status":"publish","type":"post","link":"https:\/\/www.rochester.edu\/newscenter\/intersections-app-combines-virtual-reality-personalized-psychotherapy-cognitive-behavioral-therapy-296922\/","title":{"rendered":"Virtual reality app offers personalized psychotherapy"},"content":{"rendered":"<hr \/>\n<p><i>A v<\/i><i>irtual reality app (VR) uses advanced display and immersive audio technologies to create an interactive, three-dimensional image or environment. An augmented reality app (AR), meanwhile, uses digital technology to overlay video and audio onto the physical world to provide information and embellish our experiences. <\/i><\/p>\n<p><em>At the University of Rochester, we\u2019re crossing disciplines to collaborate on VR\/AR innovations that will revolutionize how we <a href=\"https:\/\/www.rochester.edu\/newscenter\/augmented-reality-chemical-plant-297792\/\">learn<\/a>, <a href=\"https:\/\/www.rochester.edu\/newscenter\/training-brains-young-old-sick-healthy-virtual-reality-296892\/\">discover<\/a>, heal, and <a href=\"https:\/\/www.rochester.edu\/newscenter\/intersections-better-audio-vr-videos\/\">create<\/a> as we work to make the world ever better.<\/em><\/p>\n<hr \/>\n<p><a href=\"http:\/\/www.rochester.edu\/news\/intersections\/\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright wp-image-300032 size-full\" src=\"https:\/\/www.rochester.edu\/newscenter\/wp-content\/uploads\/2018\/02\/intersections.jpg\" alt=\"virtual reality apps image, logo graphic reads: INTERSECTIONS. A Newscenter series showcasing the University of Rochester's cross-disciplinary approaches to teaching, learning, and research\" width=\"300\" height=\"200\" \/><\/a>What are new, innovative ways to increase community access to much-needed mental and behavioral health services?<\/p>\n<p>That\u2019s the big question Michael Hasselberg\u2019s department chair asked him to ponder. Hasselberg, an assistant professor of psychiatry and clinical nursing, is acutely aware of the high demand, regionally and nationally, for behavioral health services and specialists to treat conditions like depression, anxiety, substance abuse, and eating disorders.<\/p>\n<p>In this line of work, the gold standard treatment is cognitive-behavioral therapy. CBT is a form of psychotherapy that usually involves a therapist and patient working together to recognize and change the latter\u2019s thinking patterns while also developing coping skills, according to the <a href=\"http:\/\/www.apa.org\/ptsd-guideline\/patients-and-families\/cognitive-behavioral.aspx\">American Psychological Association<\/a>. \u201cIt\u2019s our first-line treatment for several of the diagnostic clusters we treat, specifically the depressive and anxiety disorders, and there\u2019s a lot of evidence to show its effectiveness,\u201d Hasselberg explains.<\/p>\n<p>Given that a majority of Americans today own a smartphone\u201477 percent, according to the <a href=\"http:\/\/www.pewinternet.org\/fact-sheet\/mobile\/\">Pew Research Center<\/a>\u2014a web or mobile app seems like an obvious answer. Indeed, such apps abound.<\/p>\n<p>\u201cThe idea of putting cognitive-behavioral therapy on a computerized app isn\u2019t new,\u201d Hasselberg says. Typically, such computerized cognitive-behavioral therapy (cCBT) features a voiceover with animation or perhaps a video of a therapist talking\u2014but no meaningful interaction.<\/p>\n<p>\u201cPatients download the app, but after using it once or twice, they disengage from it.\u201d<\/p>\n<h2 style=\"margin-top: 30px;\">Virtual reality app offer cognitive-behavioral therapy<\/h2>\n<p>Could a more immersive, customized experience, one harnessing today\u2019s advances in virtual reality and augmented reality (VR\/AR), help keep patients engaged with an app?<\/p>\n<p>Hasselberg pitched the idea a year ago during a meeting of the <a href=\"https:\/\/www.urmc.rochester.edu\/health-lab.aspx\">UR Health Lab<\/a>, a multidisciplinary campus collaboration that leverages computing, analytics, and technology to solve challenges in medicine. Afterward, two faculty members approached him: Jiebo Luo, professor of computer science in the Hajim School of Engineering and Applied Sciences, and Matthew Brown, professor of music theory at the Eastman School of Music.<\/p>\n<p>Luo, whose research interests include machine learning, data mining, and personal analytics, has previously worked on a computer program that could <a href=\"https:\/\/www.rochester.edu\/newscenter\/mental-health-monitoring-through-selfie-videos-and-social-media-tracking-87632\/\">monitor mental health by analyzing \u201cselfie\u201d videos and social media posts<\/a>. Brown, meanwhile, directs <a href=\"https:\/\/www.esm.rochester.edu\/blog\/2017\/09\/tabletop-opera-brings-music-and-politics-to-the-table-eastman-at-the-rochester-fringe-festival-part-ii\/\">TableTopOpera<\/a>, a musical multimedia ensemble at Eastman, and has always \u201cbeen very interested in the social impact and therapeutic functions of music.\u201d<\/p>\n<p>Both were keen to bring their expertise to bear on such a project. Galvanized, Hasselberg tapped his colleague Wendi Cross, a clinical psychologist and associate professor in the Department of Psychiatry, to help develop evidence-based scripts and storyboards for a working prototype of the virtual reality app.<\/p>\n<p>Cross immediately thought ahead to how patients would use such an app. \u201cIn a typical psychotherapy situation, you\u2019re interacting in the office for 45 minutes,\u201d she explains. \u201cWell, nobody is going to stay online in an app for 45 minutes\u2014people like to come and go in ways that suit them. With this virtual reality app, the psychotherapy session is literally in the hands of the patient.\u201d<\/p>\n<div class=\"embed-container\"><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/geXjbzeBZHU\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/div>\n<p><em>According to Christopher Winders, a laboratory technician in the Department of Electrical and Computer Engineering, &#8220;These videos are being embedded into the mobile app and have our doctor [Lauren DeCaporale-Ryan, a clinical psychologist at URMC] laying out tenants of the CBT process. We filmed Lauren in front of a green screen and then I composited that footage into a 360-photograph of the office setting.&#8221;<\/em><\/p>\n<h2 style=\"margin-top: 30px;\">A multidisciplinary collaboration yields a working prototype<\/h2>\n<p>Here\u2019s how the virtual reality app works:<\/p>\n<ul>\n<li>Patients use their smartphones to access the app. They can see and hear the therapist, but can also look around the therapist\u2019s room, which was filmed using a virtual reality camera.<\/li>\n<li>During a session, the therapist might assign the patient a task, such as completing a questionnaire about anxiety levels.<\/li>\n<li>The patient completes the in-app questionnaire. The answers dictate which video of the therapist plays next.<br \/>\nLater, the therapist might suggest a mindfulness exercise in which the patient is asked to imagine being in a relaxing environment, such as a beach.<\/li>\n<li>The patient is then shown environmental photographs and asked to select a preference. Earlier in the module, the patient was able to identify personal preferences for calming music.<\/li>\n<li>The app\u2019s algorithms then serve up the patient\u2019s preferred 3D environment (a beach, complete with the sound of waves) and accompanying music. Meanwhile, the virtual therapist talks the patient through the mindfulness exercise.<br \/>\nThe next time the patient uses the app for an on-demand therapy session, the previous answers along with visual and aural preferences will be taken into account.<\/li>\n<\/ul>\n<p>Evidence-based psychotherapeutic practices? Check.<\/p>\n<p>Aesthetically pleasing and immersive video and music? Check.<\/p>\n<p>Built-in algorithms that deliver personalized content based on your needs and preferences? Check.<\/p>\n<p>And no special headsets required. \u201cIf people have to use headsets like Oculus or even the cardboard headsets for mobile phones, that really limits the patient population we could reach with this technology,\u201d says Hasselberg. \u201cAnd our goal is to touch as many patient lives as possible.\u201d<\/p>\n<p>With a working prototype in hand, the team\u2019s next step is conducting usability testing to fine-tune the technology. If this intervention proves useful with patient populations, the big-picture goal is having the in-app data synch with a patient\u2019s electronic health records.<\/p>\n<h2 style=\"margin-top: 30px;\">\u2018A common purpose is so important\u2019<\/h2>\n<p>With funding from Arts, Sciences &amp; Engineering and the Medical Center, \u201cwe formed a multidisciplinary team to create something that is otherwise not possible,\u201d says Luo.<\/p>\n<p>\u201cI can\u2019t tell you how much I\u2019ve enjoyed working with colleagues toward a common purpose, one that will have a social impact,\u201d says Brown. Cross agrees: \u201cA common purpose is so important. Frankly, this project has been an adventure. It\u2019s not what I do every day, but it\u2019s taking what I do every day and thinking about it in a brand new way with people I don\u2019t usually work with.\u201d<\/p>\n<p>And Hasselberg contends that collaborating with researchers and professionals outside of medicine\u2014musicians, computer scientists, data scientists\u2014has made him into a better clinician and health care innovator. \u201cIn the end, I think bringing these multiple perspectives to a problem will allow us to help more people.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A multidisciplinary team of University doctors, engineers, and musicians is working together to create an immersive, customized experience that brings cognitive-behavioral therapy to a patient&#8217;s smartphone.<\/p>\n","protected":false},"author":372,"featured_media":298042,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[116],"tags":[34362,11716,20032,3286,18632,34272,24202,3696,34062],"class_list":["post-296922","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-sci-tech","tag-augmented-reality","tag-data-science","tag-department-of-psychiatry","tag-eastman-school-of-music","tag-hajim-school-of-engineering-and-applied-sciences","tag-interdisciplinary","tag-jiebo-luo","tag-mobile-app","tag-virtual-reality"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Virtual reality app offers personalized psychotherapy<\/title>\n<meta name=\"description\" content=\"A virtual reality app provides personalized cognitive-behavioral psychotherapy 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