Tag: Arts and Sciences
Rochester scientists say they have an alternative to the standard explanation for why order matters when the human mind processes information. Ting Qian and Richard Aslin explain that our tendency to detect patterns in data is built into our cognitive processes, even when it’s at the risk of overestimating the importance of such patterns. (photo by Flickr user redwoodphotography made available under CC BY-ND 2.0)
For the last 15 years, Joanne Bernardi, associate professor of Japanese, has been on a mission. She’s been collecting postcards, brochures, films, and other visual representations of early 20th century Japan. But her very success — her collection now includes several hundred postcards and more than 1,150 film prints, brochures, and other objects — posed a dilemma: How to present all this in a way that would allow the collection to grow AND would allow other scholars to register and contribute content? Enter the Digital Humanities Center.
An interdisciplinary team of University neuroscientists and neurosurgeons has used a new imaging technique to show how the human brain heals itself in just a few weeks following surgical removal of a brain tumor.
Computer science major Francis Hinson ’16 says that chess is a game in which players improve through study, not just repeated play. His start-up, Chesscademy, which he founded with two other students, aims to make such instruction readily available and fun. (Photo: Josh Edelson/AP Images for Rochester Review)
A new study has provided a deeper insight into what could be the average lifetime of species like humans, who are extremely technologically advanced.
The AMS awards fellowships to recognize “members who have made outstanding contributions to the creation, exposition, advancement, communication, and utilization of mathematics.” Greenleaf is being singled out for his “contributions to inverse problems with applications to cloaking, as well as for service to AMS.”
Faculty and students at Rochester are turning to increasingly available imaging, 3-D visualization, and immersive world technology to imagine virtual spaces. They allow researchers to simulate experiences and conduct experiments that would not otherwise be possible, and may offer insights into ways to preserve ancient objects and structures.