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Posts Tagged video games

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Science & Technology
February 13, 2018 | 12:40 pm

Training brains—young and old, sick and healthy—with virtual reality

Rochester researchers are using virtual reality-based brain training to better understand the brain’s plasticity in athletes who have experienced concussions and older adults with mild cognitive impairments. The goal? Improved therapeutic treatments patients can do at home.

topics: augmented reality, brain injury, Department of Brain and Cognitive Sciences, Department of Emergency Medicine, Duje Tadin, featured-post-side, Feng (Vankee) Lin, interdisciplinary, Jeffrey Bazarian, reality, School of Arts and Sciences, School of Nursing, video games, virtual reality,
Society & Culture
April 25, 2017 | 11:42 am

Video games and online games breaking boundaries

At the “Breaking Boundaries: Video Games in Teaching, Learning, Research, and Design” event, students and scholars discussed the impact of video games and online games on learning and culture, while getting a chance to play.

topics: featured-post, Jayne Lammers, Joseph Loporcaro, School of Arts and Sciences, video games, virtual reality, Warner School of Education,
Society & Culture
April 11, 2017 | 04:50 pm

Rainbow Lecture to explore harassment in online gameworlds

In his lecture “Locker Room Talk: Pussies, Guns, and Video Gaymers,” William Cheng, assistant professor of music at Dartmouth College, will explore some of the challenges of conducting field research in online arenas such as multiplayer games and Internet threads.

topics: Environmental Humanities Program, LGBTQI, Rainbow Lecture, Susan B. Anthony Institute for Gender Sexuality and Women's Studies, video games,
Science & Technology
November 28, 2016 | 11:51 am

Brain training video games help improve kids vision

A new study by vision scientists finds that children with poor vision see vast and lasting improvement in their peripheral vision after only eight hours of playing kid-friendly video games.

topics: Department of Brain and Cognitive Sciences, Duje Tadin, featured-post-side, research finding, video games,
Voices & Opinion
June 14, 2016 | 01:15 pm

Brain tune-up from action video game play

Numerous studies have found that playing action video games such as “Call of Duty” helps cognitive functioning. Brain and cognitive sciences professor Daphne Bavelier explains how shooting zombies can enhance brain skills. / Scientific American

topics: Daphne Bavelier, Department of Brain and Cognitive Sciences, School of Arts and Sciences, video games,
Society & Culture
November 10, 2014 | 09:21 pm

Playing action video games can boost learning

A new study shows for the first time that playing action video games improves not just the skills taught in the game, but learning capabilities more generally.

topics: Daphne Bavelier, Department of Brain and Cognitive Sciences, research finding, School of Arts and Sciences, video games,
Society & Culture
April 7, 2014 | 04:20 pm

Video gamers’ aggression linked to frustration, not violent content

The disturbing imagery of videos games are often accused of fostering feelings of aggression in players. But a new study shows hostile behavior is linked to gamers’ experiences of failure and frustration during play—not to a game’s violent content.

topics: Andrew Przybylski, research finding, Richard Ryan, video games, violence,
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