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Nearly 60 faculty in 16 academic departments at the University of Rochester are already using augmented reality (AR), virtual reality (VR), and other immersive technologies to enhance teaching, learning, and research. The University is committed to accelerating these and related efforts through campus-wide resources and support.

NSF Training Grant

A five-year $1.5 million grant from the National Science Foundation (NSF) will establish a structured, well-rounded training program for University scholars applying AR and VR technologies in health, education, design, and other fields.

The grant enables 62 doctoral students to be trained in the skills needed to advance AR/VR technologies while also gaining an appreciation of the broader cultural and societal implications of these technologies. As many as 300 other STEM graduate students at the University will participate in aspects of the training and professional development. 

The trainees—chosen from multiple departments, including electrical and computer engineering, optics, biomedical engineering, brain and cognitive sciences, computer science, and neuroscience—will also participate in industrial internships at companies such as Facebook, Microsoft, Nvidia, and Vuzix, which have provided letters of support for the program.

Read more about this NSF grant.

Studio X

Opening in fall 2020 and equipped with extended reality (XR) technologies, tools, and staff, this space will be a hub for exploring how immersive technologies can foster innovation in teaching and research. XR is an umbrella term encapsulating AR, VR, and everything in between.

Designed in collaboration with the River Campus Libraries and Arts, Sciences & Engineering, Studio X will serve the entire University of Rochester community. The planned 3,000-square-foot-space will be located on the first floor of the Carlson Science and Engineering Library, situated near the Vista Collaboratory, a high-tech space where researchers visualize large data sets to study everything from contemporary disease to ancient history.

Learn more about Studio X or download the Studio X app to try University-curated VR and AR experiences.